begripa / begreifen / to grasp
A series of switches.
![]()
A series of switches.

“We don’t know what to do with our physical bodies which need massages as much as messages“ wrote Kenya Hara in regard to today‘s information society. Under the title of “grasping“ technology with its two meanings of physically grabbing or abstractly understanding something, this project explores the meaning of physicality in the relationship between humans and technology in order to seek for new means in the mediation between the two. Rather than through the lens of the established practice of interaction design, the philosophy of technology can highlight technologies‘ holistic impact on human life. The aim of this project is the exploration as to how far the philosophy of technology can be relevant for the design of interfaces and which additional qualities can arise from it for our discipline.
As part of my BA thesis, I analysed theories from the modern philosophy of technology to uncover additional design parameters for new human-machine-interactions. Applied to a series of experimental interfaces, the standard of cognitive psychology is confronted with the theory of embodied cognition. Classical semiotics are replenished with the additional layer of material mediation. The industries’ concept of aesthetics is challenged. And the notion of engaging artifacts is explored in contrast to the thriving for efficiency of today‘s technology-driven society.
As part of my BA thesis, I analysed theories from the modern philosophy of technology to uncover additional design parameters for new human-machine-interactions. Applied to a series of experimental interfaces, the standard of cognitive psychology is confronted with the theory of embodied cognition. Classical semiotics are replenished with the additional layer of material mediation. The industries’ concept of aesthetics is challenged. And the notion of engaging artifacts is explored in contrast to the thriving for efficiency of today‘s technology-driven society.









Stockholm, 2018
produced in PLA, silicon and with various electronic actors, programmed and realized with arduino
produced in PLA, silicon and with various electronic actors, programmed and realized with arduino
exhibited at:
Action & Failure, Stockholm, 2018.
KISDparcours2018, Köln.
Kölner Design Preis 2018, MAKK – Museum für angewandte Kunst Köln.
Action & Failure, Stockholm, 2018.
KISDparcours2018, Köln.
Kölner Design Preis 2018, MAKK – Museum für angewandte Kunst Köln.
awarded with:
Short-listed for the Cologne Design Award 2018.
The corresponding research was published in form of the book
« Begreifen. Eine technik-philosophische Perspektive auf die Gestaltung von Schnittstellen » at Tredition Publishers, Cologne, 2022.
Short-listed for the Cologne Design Award 2018.
The corresponding research was published in form of the book
« Begreifen. Eine technik-philosophische Perspektive auf die Gestaltung von Schnittstellen » at Tredition Publishers, Cologne, 2022.